Back to the Vault

Dark Tower Lava Overrun

BTS Studio

1. Overview and decisions

- **15s, one continuous handheld take, no cuts, no reframe.** The reference camera drifts and its

crew vanish between frames; we keep the braced house framing and write the crew retreat as its

own beat so the exit reads as staged safety, not a glitch.

- **First frame only, no `image_tail`.** Everything after second two is continuous chaotic physics

(eruption, ballistic bombs, collapse, flowing melt), exactly where a pinned end frame morphs

Production notes
2. Reference video teardown (frame-extracted, 14.6s, 30fps, 720x1280)
3. Generation parameters
4. Risk assessment
5. First frame (Nano Banana Pro, 2K, 9:16)
6. Aftermath still (single-pass Nano Banana edit of the section 5.2 frame; cover only, never a generation input)
7. Screen directions (stated in every paste, because engines invert them)
8. Master playbook (the archive, and the source for the section 11 paste)
9. Kling-condensed paste (Kling 3.0, first frame only, 15s)
10. Seedance 2.0 paste (event order, no timecodes, 15s)
11. Seedance 2.5 paste (integer timestamps, 15s, the recommended final)
12. Negative prompt (Kling only)
13. Iteration notes
14. Delivery

The rest of this file is locked: shot breakdowns, generation prompts, negatives and iteration notes.