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Earthquake Shake Table

BTS StudioFree sample

1. Overview and shot strategy

A crew films a miniature San Francisco block mounted on an industrial hydraulic shake table.

The "earthquake" pancakes two towers floor by floor while the crew rides the vibrating studio

floor. Debate hook: shake tables are real earthquake-lab equipment, so belief is defensible.

Planted tell: the rooftop water tower falls a beat too slowly for its size.

Decisions (recorded before writing):

- **Frames strategy: first-frame-only.** Pancake collapse plus dust is chaotic physics; an end

frame would over-constrain it into morphy interpolation. The endpoint (one tilted tower

standing) is written as a text endpoint instead.

- **Single clip, single continuous take.** 15s covers the full beat arc: tremble, spool-up,

shear, pancake, dust, decay. This is the core format; no multi-shot needed.

- **Duration: 15s.** Long durations are justified only for single-frame chaos shots, which this

is.

- **Camera: braced handheld high angle, frame juddering with the table strokes.** No pan, no

dolly. The word "locked" is banned for this concept: the v1 final stabilized the frame and

dropped the shake entirely. The judder is the realism signature and must be written as

concrete motion in the camera line itself.

- **Loop point:** the residual wobble in the final beat matches the opening tremble, so replays

are seamless.

- **Optional companion clip (not written here):** a slow aftermath-reveal walkaround would be a

first+last job for Kling O3. Only worth it if the main clip performs.

2. Generation parameters
3. first_frame prompt (Nano Banana Pro)
4. last_frame prompt
5. Master playbook (model-agnostic archive)
6. Kling-condensed prompt (paste this)
7. Negative prompt
8. Iteration notes (tweak in this order)

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