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Kaiju Dam Last Stand
BTS Studio1. Overview and shot strategy
Modified KAIJU_DAM_BREACH (genres/bts_studio/ideas/2026-08-04_creature-batch.md): the creature is not breaking
the dam, it is trying to HOLD it. The adult strains against the failing face, a baby creature
scrambles down to help, the jets briefly thin (false hope), then at ~10s the dam bursts anyway
and the flood sweeps both creatures under; neither resurfaces. Tragedy inside the studio
wrapper. This targets sends per reach (the account's weakest proven lever): heartbreak plus
2. Generation parameters
3. first_frame prompt (Nano Banana Pro)
4. last_frame prompt (single-pass edit of the first frame; use only in first+last mode)
5. Master playbook (model-agnostic archive; timecodes for humans, NEVER pasted into models)
6. Kling-condensed prompt (paste this into Kling)
7. Seedance 2.0 storyboard prompt (paste this into Seedance)
8. Negative prompt (Kling only)
9. Iteration notes (fix in this order)
The rest of this file is locked: shot breakdowns, generation prompts, negatives and iteration notes.
