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Missile Volley Dam Breach
BTS Studio1. Overview and build paths
- **15s, one continuous handheld take, no cuts.**
- **The reframe is the hard part, not the destruction.** The camera has to get from a bench of
launchers to a wide canyon, and a pan reveals but does not magnify, so the destination cannot
simply be conjured mid-shot at a scale it never had. Two paths solve it, and they need different
frames:
Production notes
2. Reference video teardown (frame-extracted, 15.04s, 24fps, 720x1280)
3. Generation parameters
4. Risk assessment
5. Frame A, the opening frame (Nano Banana Pro, 2K, 9:16)
6. Frame B, the settled canyon (Nano Banana Pro, 2K, 9:16)
7. Frame C, the flood (single-pass Nano Banana edit of Frame B)
8. Screen directions (stated in every paste, because both engines invert them)
9. Master playbook (the archive, and the source for the section 12 paste)
10. Kling-condensed paste (path 2, first frame only, 15s, camera in text)
11. Seedance 2.0 paste (path 2, event order, no timecodes, 15s)
12. Seedance 2.5 paste (path 1 keyframes or path 2 first frame, integer timestamps, 15s)
13. Negative prompt (Kling only)
14. Delivery and planted tells
15. Iteration notes
16. Part 1 build option (not built)
17. Reference: the source Gemini analysis (archived, superseded by sections 2 and 5 to 12)
The rest of this file is locked: shot breakdowns, generation prompts, negatives and iteration notes.
